










👧 A Phygital Experience for Kids to Learn About Textile's Impact on Earth 🌱🌍

Concept
Mobile & Tablet
Fabric Fun Land
Its an interactive phygital learing experience through Choice based storytelling to make children aware about of impact of texiles on people and planet and empowering them to make better choices.
Why?
Purpose & Passion
Can we help raise a more informed generation so they can consciously make better choices for themselves and planet?
Environmental Impact of Textile
20 million tons of textile waste ended up in landfills.
Around 20% of industrial water pollution in the world comes from dyeing of textiles
The fashion industry 4-10 percent of the total manmade CO2
35% of all microplastics in the oceans come from the laundry of synthetic textiles.
Environmental Impact of Textile
From the primary (Interviewing men and women aged between 24-30) and secondary research we found that there is a lack of 'Consumer Awareness on Sustainable Fashion'
The green buying behaviour is affected by the consumer ́s green knowledge.
Due to a low consumer ́s environmental knowledge, the consumers ́concern for sustainability is lacking.
Primary & Secondary Research
Unawareness
Learning during childhood will form the core and become the foundation that will reflect through out their life.
Childhood is also the time when kids are developing their taste and sense of self.
Awareness will shape their choices so they become mindful about their consumption shaping them into responsible adults.
Hypothesis
Why Childhood ?
9-13 years
Targret Age Group
Environmental Impact of Textile
Kids are taught about how various fabrics are manufactured but not about its environmental impact.
Kids are aware about the harmful impact of plastic but not aware that fabrics also contain plastic.
Not aware about impact of clothing and couldn't identify fabrics.
Experience of learning is fully through text books (Physical or digital) making something to learn.
Spoke to kids age between 9 -13 years
Primary Research Insights

Existing Resources for children
Books around zero waste, planet and sustainability but not around impact of fashion.
The content teaches how fabrics are made (processing from fibre to fabric) without actionable.
Content available in books to understand how to do fashion design, sewing, mending, DIY etc .
''Making kids understand the impact of various textiles that they wear and interact with on planet in easy to understand way, provide them with actionable on how to have a positive impact, and also strengthen their relationship with textiles around them.''
Secondary Resarch
Project Brief
Constraint : Scalability
Targret Age Group
''To Impart ethics values in children, Story telling had been used since ages be it Ramayana, Mahabharata''.
Can we create content in a story book
To aid in their understanding of the effects of various fabrics.
The information presented had to be applicable to everyday life.
Initial Idea
Inspiration : Storytelling like Mahabharata & Ramayana
Brainstorming
Creating Character and Storyline
Oreo, a green haired boy on his first solo trip in India
Solutioning











Covering 5 most common textiles
For the comic, we focused on 5 major fabrics -
Polyester and canvas
Cotton and organic cotton,
Hemp
Wool and acrylic
Non woven textiles
After noting down properties of various fabrics and finalising all the fabrics for 1st testing, we gathered the properties that can translated into actionable informations.
Following that, we connected those details into a logical tale.
Spoke to kids age between 9 -13 years
Creating Story Content
User Testing for Content
Kids from Tier 1 & Tier 2 cities
User Testing with target age
Observation
Understood visual clues and images better than texts not about its environmental impact.
Kids didn't understand the meaning of words like depletes, shedding, certified etc.
Enjoyed the story more when their choice matched the character's choice (winning feeling).
Kids choose fabric on the basis of number of ticks. Green tick made them think its a good quality and and red cross made it look bad.
No way to gauge the impact of learning in practical life.
Insights
Improvements
Removed difficult to understand terms and replaced them with simpler terms and kept only the most important keywords.
Added more visuals.
Elaborated and simplified the content.
Made the experience a mix of physical and digital so that the kids can feel the fabric and identify it in real life.
Made the experience interactive so that the kids are engaged throughout.
Changed tick and cross color to a single color blue .
Insights
Refining Ideas
Physical Workshop
Digital Comics for Learning
Card games to learn pros and cons of textile
Final idea : PHYGITAL LEARNING EXPERIENCE
Due to certain limitations of both (Physical and digital) the mediums, and as both mediums have unique benifits to offer, we combined the idea.
Analysis pros & cons
Itirations
Analysis pros & cons
QR code to start Oreo's digital journey.
Physical learning journal to recall their learning
Through this experience, kids understood the concept and were able to paste the correct stickers in the learning journal(recall).
Stickers to help them visually reinforce learning
Made Oreo's Journey compatible for tablet and mobile viewing
Textile swatches to touch and feel the real fabric






Final Flow of Activity
Scan QR Code
Read Story
Learn about environmental impact
Experience the touch & feel of the fabric
Choose and interact
Learn the consequence of your choice
Why of a better choice if made a wrong choice
Stickers to reinforce learning
Analysis pros & cons
Final Flow of Activity
Analysis pros & cons
QR Code to View the Prototype
Prototype
The above project is a chapter from 'FABRIC FUN LAND'. The story covers various chapters and fabrics giving real life scenarios with choices to kids that they can implement in real life.
For the digtial content, we can also add a voice over as through research, we found out that the kids who narrated the content were able to retain the information better.
This project can further be expanded into experience kit where kids can understand and strengthen thier relationship with fabric and their clothes .
Expanding the
Idea
On Expanding the Idea
QR Code to View the Prototype
Prototype
QR Code to View the Prototype
Prototype
User Testing
Some Screens from
the Story
Prototype





Iterative Process
On Future




Scans QR code to start Oreo's digital journey.
Starts reading Oreo's Story
Makes choice
for Oreo
Pastes sticker in journal to reinforce her learning

Physically interacts with the fabric
Learns about the impact
of the choice
1.
3.
2.
4.
6.
5.














Read Story
The Research and design process is iterative and so we keep going back to children to test and understand their needs to a make the content, experience and actionables accordingly.
We are currently working on making the interaction more enjoyable and adding fabrics and crafts journeys to Oreo's Story.



Read Story
Read Story
Watch Video
'Children’s literature is important because what you read as a child has a formative impact on your life'
-Esther Duflo
Nobel prize winner & Author of Poor Economics for Kids
